Korg Monotron Mini Synth reviewed by Sonic LAB
June 12, 2010
Quickie here for you. Well worth checking out this video review of the Korg Monotron Mini Synth. Cheap, simple, quirky, battery only… yes. But it shook Musikmesse and it looks like it’s going to be one to watch, particularly when the circuit-benders get hold of it.
Yamaha US hits 50
June 12, 2010
The US division of Yamaha Corporation has celebrated its 50th anniversary, having settled in a small office in Los Angeles in 1960.
For most of its time, however, the giant has been based at Buena Park, growing to become a top and instantly recognised name in the music industry and producing a wide range of musical instruments for a wide range of amateur and professional musicians.
In particular, certain Yamaha synths and keyboards have had a huge impact on the industry, from the sounds of the DX7 so prevalent in ’80s synth-based pop, to the Clavinovas found in so many schools, churches and homes.
“It’s an amazing product for the money,” musician John Mila de la Roca said. He manages the Keyboard Concepts Superstore, a piano dealer at the Tustin Marketplace. “I’ve sold all different brands of instruments. (Yamaha) is the first word out of everyone’s mouth, and everyone disagrees about who’s No. 2.”
Read more about Yamaha’s history in the OC Register article
Rock Band 3 promises new keyboard controller and pro mode
June 12, 2010
There’s a lot of talk around the Internet about the latest incarnation of Harmonix’s latest incarnation of Rock Band: Rock Band 3. You can read the full teaser post at the official web site, but what is probably of most interest to budding keyboard players is the introduction of a new two-octave keyboard controller in the game.
“In addition to the plastic guitars, bass, drums, and vocals you’re used to, now you can jam on a couple of new instruments. … For the first time ever you’ll also be able to play using a keyboard peripheral! The band has gotten bigger – playing with all available instruments, you and six friends can all rock at the same time. Rock Band parties will never be the same.”
Additionally, there’s a new pro mode which may well allow those wanting to learn to play a real instrument to start getting the basics.
Specifically “Pro Keys features pitch-accurate keyboard performance across a two-octave range, displayed on an easy-to-read keyboard track.”
Watch USA Today’s preview of Rock Band 3 below:
More information about the pro mode and the 83 tracks coming to Rock Band 3 is due in the next few weeks.
Mellotron comes to iPad with launch of Mellotronics M3000 HD
June 12, 2010
I know we are going to see some incredible soft synths, emulators and simulators coming to the iPad over time, given its screen real estate and immense portability, and one of the first is Streetly Electronics’ and Omenie’s software implementation of the great Mellotron.
Mellotronics M3000 HD features 13 voices sampled directly from Streetly Electronics’ production tapes — those very same as used in classic tracks such as Strawberry Fields Forever, Nights in White Satin and Watcher of the Skies.
All 35 notes of each set have been sampled, and all keys are visible on screen and fully playable. There’s even a dozen programmable chord pads. See the demo video below for how these are used to good effect.
Martin Smith of Streetly Electronics, says “I was amazed to hear our classic sounds coming out of the iPad. This is the truest, most playable digital mellotron for iPhone OS, and it has to be heard to be believed.”
Apparently a version for the iPod Touch and iPhone is also in development, though I think it would be rather a struggle to play efficiently on such a small screen. You’d either need to select which keys to display on screen or perhaps use a stylus. Fat fingers beware.
The iPad version will be available from Monday 14 June priced $11.99. I’ll update with a link when it goes live in the App Store.
(Via)
How to read printed music: a basic primer for pianists and keyboard players
June 11, 2010
Standard musical notation might at first look confusing, but really it’s very logical. This guide will hep you to read, interpret and play all but the most complicated printed music.
Staves and Clefs
The foundation of music notation is the staves on which it’s written.
Each staff is made up of five lines. Notes can be written to sit both on the lines and the spaces in between them, as well as above and below.
Most music written for piano and keyboard instruments is displayed on the “grand staff”. This simply means two staves joined together. See the diagrams below.

Treble clef

Bass clef
Grand staff
Music notation is written and read from left to right, just as most Western languages are.
The clef sign is displayed to the far left of each staff. Generally pianists will see music written in the treble clef (upper staff) and bass clef (lower staff). Middle C on the piano keyboard denotes the boundary between treble and bass clef.
The diagram below shows which note each line and space on the grand staff represents.

It’s also possible to represent notes higher or lower than this by using additional lines, called ledger lines, that sit above or below the grand staff.
Notes, Chords and Rests
Note symbols are used to tell the musician which notes to play on the keyboard and for how long.
Most notes look very similar. They have a round body which sits on a line or in a space on one of the clefs, and they usually have a ‘stem’ which points up or down and helps determine the duration of the note.
See the diagram below for the main note symbols (click for the full size diagram):
What we have here are six bars containing the most common types of notes you’ll see. There are others but they are used less often.
Here’s a description of them and their duration, with the name of each note as commonly used in the US, followed by the name often used in the UK:
| Bar | Note name (US/German) | Note name (UK/Classical) | Duration | Appearance |
| 1 | Whole note | Semibreve | Four beats | Hollow note head with no stem |
| 2 | Half note | Minim | Two beats | Hollow note head with stem |
| 3 | Quarter note | Crotchet | One beat | Solid note head with stem |
| 4 | Eighth note | Quaver | Half a beat | Solid note head with stem and one beam |
| 5 | Sixteenth note | Semiquaver | Quarter of a beat | Solid note head with stem and two beams |
| 6 | Thirty-second note | Demisemiquaver | Eighth of a beat | Solid note head with stem and three beams |
Higher pitched notes are written in higher vertical positions on the staff, whereas lower pitched notes are written in lower positions.
Generally, all notes that line up in the same position horizontally are played at the same time, and the space between notes is usually proportional to their duration, though this sometimes changes due to styling and layout considerations.
The ‘stems’ of notes can point either up or down. Generally notes above the middle line on a staff point the stem down, and notes below the middle line of a staff point the stem up, but this does vary sometimes for aesthetic or layout considerations, and doesn’t affect how the notes should be played (except sometimes it gives a clue as to whether the notes should be played by the left or right hand).
When the stem points up, it is drawn on the right-hand side of the note head, never the left. When the stem points down, it is drawn on the left-hand side of the note head, never the right.
Sometimes runs of the same type of note have their stems joined up. This tends to be more aesthetically pleasing and also helps to quickly identify a series of notes.
This can all be seen in the previous diagram.
Chords are simply written by grouping notes together. Play these notes together all at the same time. Occasionally you may need to split chords between the two hands.
The following diagram shows C major, F minor and F sharp major.
Every note also has an equivalent rest. These are written when nothing should be played on that particular staff.
The diagram below shows the main rest symbols.
These six bars show the equivalent rests for the note durations in the diagram above:
- whole note (semibreve) rest
- half note (minim) rest
- quarter note (crotchet) rest
- eighth note (quaver) rest
- sixteenth note (semiquaver) rest
- third-second note (demisemiquaver) rest
Time Signature
Every piece of music has at least one time signature (most only have one) which helps to determine the beat and rhythm.
These time signatures are written like fractions at the beginning of the first staff, plus anywhere in the music where they are changed (this is uncommon).
The top digit denotes how many beats are in each bar, while the bottom digit denotes what type of note each beat is.
So, a common 4/4 time signature means that there are four quarter notes (crotchets) in each bar. 3/4 means three quarter notes. 6/8 is six eighth notes (quavers), and so on. Generally the bottom number is (rarely) 2, usually 4 or 8.
The time signature and bars help to determine which beats in a piece of music are accented. Generally, the first beat of each bar is slightly stronger / heavier (even if only subtly), or the melody or some form of accompaniment is patterned in such a way as to make bars fairly obvious.
Not all music is like this — for example, some accents arbitrary beats — but for an example, think about a waltz. It has bars made up of three beats (ONE two three ONE two three), and therefore waltz music is written in 3/4 time. Marches are generally in 4/4 time (ONE two three four ONE two three four) or 2/4 time (ONE two ONE two). And so on.
Key Signature
The key signature determines what scale the piece of music is in.
There are 12 major scales and 12 minor scales, and a piece of music can be written in any one of those (there are a lot of other musical scales, by the way, but those don’t tend to affect a written key signature)
Think of the piano keyboard. A “sharp” note is a note that has been raised by one key, while a “flat” is a note that has been lowered by one key.
The note of D can be made D sharp, in which case you play the black note to the right of the white key representing D. D flat, on the other hand, is the black note to the left of the white key representing D.
It’s the same for all other keys. Generally, sharps and flats are written before white notes that are to become black notes (C to C sharp, D to D flat, D to D sharp, E to E flat, F to F sharp, G to G flat, G to G sharp, A to A flat, A to A sharp, B to B flat) but in fact you can sharpen or flatten any note: B sharp is C. F flat is E.
And just in case you were wondering, A sharp is the same note as B flat. F sharp is the same note as G flat. It just depends on how the music is notated.
So, back to key signatures. Every major and minor scale has a mix of white and black notes (except C major / A minor) but notes written on the stave are by default all white keys.
Look at the D major scale. It has a C sharp and an F sharp in it, so if we write a piece of music in D major, we have to find a way of telling the player to sharpen every C and F note. That’s how the key signature works.
The key signature is made up of sharp and flat symbols, and is written at the beginning of every staff. Here’s what D major looks like (it could also be a piece of music written in B minor, by the way).

It works the same for every other scale, except C major and A minor which don’t need a key signature. Here are all the key signatures.
In order, those key signatures are:
Top Line:
- G major (E minor)
- D major (B minor)
- A major (F sharp minor)
- E major (C sharp minor)
- B major (G sharp minor)
- F sharp major (D sharp minor)
- C sharp major (A sharp minor)
Second line:
- C flat major (A flat minor)
- G flat major (E flat minor)
- D flat major (B flat minor)
- A flat major (F minor)
- E flat major (C minor)
- B flat major (G minor)
- F major (D minor)
- C major (A minor) (no sharps or flats)
It’s worth noting that, although there are only 12 distinct major and 12 distinct minor scales, in order to allow every key signature to be used (one to seven sharps, one to seven flats, plus C major (A minor) which has no sharps or flats) there are in fact 15 key signatures: C sharp major (A sharp minor) and D flat major (B flat minor) are effectively the same, as are F sharp major (D sharp minor) and G flat major (E flat minor).
If a piece of music needs to change key signatures part of the way through, then a new key signature is placed at that point on the stave, and takes effect from then on.
An interesting point about changing keys is that you have to “undo” any sharps or flats from previous key signatures before you can use the new one. Look at the diagram and you’ll see on the second line there are “natural” symbols (the squarish symbols with two beams) before the flats, This effectively says to cancel out that particular flat from before.
So, going from C flat major to G flat major (bar one to two on the second line), the F flat has to be cancelled out with the natural.
Ledger Lines and Octave Marks
With 88 notes on a standard piano keyboard, it’s clear that the grand stave doesn’t have enough lines and spaces to accommodate them all, even though the extremities of a piano keyboard are less often played.
To handle this. we have ledger lines and octave marks.
Ledger lines are lines above and below the main staff that allow for higher or lower notes to be represented. You’ve already seen this with “Middle C”, which sits on its own ‘ledger line’ either below the treble clef or above the bass clef. The notes are continuously named both up and down. See the diagram below for a scale from the C three octaves beneath middle C to the C three octaves above it.
Just so you get the idea, the bass clef continues its notes to the E above middle C, before the treble clef takes over from the F above middle C. This just shows that middle C isn’t necessarily a barrier between the two written clefs. It’s often used to make it easier to see which hand should play which notes, or to help avoid a cluttered layout.
It’s not always convenient to have large numbers of notes on ledger lines, because it can be hard to work out what notes to play and it uses up a lot of vertical space. To this end, we also have “octave marks” that tell the player to shift a range of notes up or down one or two octaves from the position in which they’re written.
Here’s the above example written using these octave marks instead.
- The 15mb mark means to play the notes two octaves lower than written, for the duration of the line.
- The 8vb mark means to play the notes one octave lower than written.
- The 8va mark means to play the notes one octave higher than written.
- The 15ma mark means to play the notes two octaves higher than written.
Note Modifiers
There are a number of symbols placed on or around the standard notes that tell the player to do something different before, during or after playing that note.
Sharps, Flats and Naturals
As we’ve seen, the key signature tells the player which notes should be sharpened or flattened throughout a piece of music.
However, sometimes we want to ‘override’ the key signature. Say we have a piece of music in D major but we want an unsharpened C. The key signature tells us to play C sharp, so we put a ‘natural’ symbol in front of the C note. This takes priority over the key signature just for that bar. (Just to be awkward, we could have avoided this by writing a D flat instead.)
Say we want to play a G sharp. The key signature doesn’t have a G sharp in it, so usually whenever we come across a G note, we play the white note. Putting a sharp in front of a G tells the player to sharpen that note.

The same is true if we want to flatten a note.
These are called ‘accidentals’ and are very useful.
Ties and slurs
Ties are used to join two or more notes of the same pitch together, creating a single note of longer duration.
Slurs are used to join two or more notes of different pitches together, requesting that they be played as smoothly as possible (i.e. without any noticeable gaps between them)
They both look similar. A curved line is drawn between the affected notes. See the diagram.
In the first bar above, the first three notes should be played smoothly, and the last four notes should also be played smoothly.
In the second to fourth bars, two dotted minims and a minim are joined, making one single tied note that lasts for eight beats. The G sharp is played once in bar 2 and then held until the rest at the end of bar 4.
Staccato Dots
A dot just above or below a note’s head (where it is depends on which way the note’s stem is facing) means to play the note ‘staccato’. In other words, depress and release the note on the keyboard quickly, rather than holding it for the duration of the note, then wait for the rest of the note’s duration before playing the next note.
In the diagram above, all seven notes are played quickly and sharply.
Accents
A little > sign above or below a note’s head denotes an accent. This means to play the note just a bit stronger (louder) than the surrounding notes. This is partly up to the player’s discretion.

Here, the first, second, fifth, sixth and seventh notes should all be played slightly more firmly/loudly than the third and fourth notes.
Pauses
A pause sign above or below a note’s head denotes a pause. This is a discretionary pause in the music, usually not for very long, before the player moves on to the next note.

Here, a discretionary pause is placed on the middle C in bar 2 and the high E in bar 4. The player would likely make each note last somewhat longer than 3 beats, which is how long a dotted minim (half note) would normally last.
Expression
Symbols denoting various types of expression are often placed in the space between the two staves on the grand staff.
Volume
Symbols such as ppp, pp, p, mp, mf, f, ff and fff are used to tell the player how loud the music should be overall.
Here we have:
- ppp – Pianissimissimo – play extremely quietly so as almost inaudible
- pp – Pianissimo – play very quietly
- p – Piano – play softly
- mp – Mezzo piano – half as soft as ‘piano’
- mf – Mezzo forte – half as loud as ‘forte’
- f – Forte – play loudly
- ff – Fortissimo – play very loudly
- fff – Fortissimissimo – play extremely loudly
Getting louder and quieter
“Hairpin” marks < and > are used to show where passages of music need to get gradually louder (crescendo) or quieter (diminuendo). Volume marks are often used at the end of this gradual change to tell the pianist how loud the piece of music should end up.
Here we have a ‘crescendo’ (getting louder) for the first two bars followed by a ‘decrescendo’ or ‘diminuendo’ (getting quieter) for the final three bars. Often there will be loudness marks (ie pp, p, f, ff) at the start and end of these to give some idea of dynamic range).
Repeats
There are several pieces of musical notation used when one or more bars of music should be repeated.
Repeat Signs
The most common form, when a section should be repeated once more exactly as written, is the double-dot and double bar line notation.
Repeats are marked at the start and end of bars (represented by the downward line spanning the entire staff). Think of it as a form of bracket that surrounds the range of bars that should be repeated.
When you come across two dots at the end of a bar AND a double bar line (two vertical lines, one thicker than the other, as opposed to just a single thin vertical line) it means to return to either the beginning of the piece, or the previous double bar, or the previous beginning repeat marks, whichever is closest.
Look at the following diagram which shows that the last three bars should be repeated once. If the starting repeat marks in bar 3 weren’t present, the whole piece of music to that point would be repeated, right from bar 1.
Other types of repeat marks you may find are detailed below.
Simile Marks
You probably won’t see these a lot, but if you do they mean to repeat the previous one or two bars one more time.
Here, the first bar should be repeated, then continue with the rest of the piece.
Volta Brackets
These denote that the ending of a repeated passage should be played differently on the first and second time round.
On playing the first time through, play everything up to and including the bars spanned by the ’1st time’ bracket. On repeating the passage, play everything up to the beginning of the 1st time bracket and then jump to the beginning of the ’2nd time’ section, and play all of that.
In the example above, play bars 1, 2 and 3, then repeat back to the beginning and play bars 1, 2, 4 and 5, then finish.
D.C. and D.S.
Da capo: Marked as “D.C. al fine” or “D.C. al coda”.
D.C. al fine means to repeat the entire piece of music again but to stop whenever the “Fine” mark is seen.
D.C. al coda means to repeat the entire piece of music again until the Coda sign is reached, then jump to a final set of bars which mark the ending of the piece.
Da segno: Marked as “D.S. al fine” or “D.S. al coda”.
Very similar to the “D.C. al fine” and “D.C. al coda” except that the player returns to the last “Segno” mark rather than the beginning of the piece of music.
Above we see “D.C. al Fine”. In this case play bars 1-5 through once, then play bars 1-3 and stop at the “Fine” mark.
Above is “D.C. al Coda”. In this case play bars 1-5 through once, then play bars 1-3 again, then finally jump immediately to the bar marked with the Coda sign at the beginning, and continue playing.
“D.S. al Fine” and “D.S. al Coda” work in the same way, except the previous Segno mark is returned to rather than the beginning of the piece. The Segno mark looks like this:
Pedal Marks
Pedal marks are used to show where the composer or arranger would depress and raise the damper (sustain) or soft pedals. If the music omits these, you can still add pedal to your own taste (in fact, most types of music benefit from at least a little pedal work).
The damper (sustain) pedal markings are shown under the staff or grand staff. The “Ped” mark is used to denote depressing the sustain pedal. This may be followed by a solid line leading to a vertical line where the pedal should be lifted, or alternatively no line, but a * symbol when the pedal should be raised.

The soft pedal is not marked to be used very often, but if it is to be used, it is marked in the music as “una corda” when the pedal should be depressed, and “tre corda” when it is to be released.
Tempo
If a general or specific tempo (speed) is required, it is often written at the top-left of the music.
If it’s general, it could say something like “Slowly” or “Quickly” or “Waltz Time”.
If specific, it will likely have a single note followed by an equals sign (=) and then a number. This is the beats per minute (BPM), and could be set using a metronome. It’s generally only a guide to how fast or slow a piece of music should be played.
Conclusion
This guide covered the most common elements of musical notation. The best way to familiarise yourself with these concepts is to find simple printed music for pieces you already know and study their structure. Then move on to gradually more complicated pieces.
There are a great many other symbols and words that can occur on printed music, particularly more complicated classical and other formal scores, but for the most part this primer will see you through a large portion of printed music available, and even if you don’t fully understand every symbol, you will still be able to read and play the notes with basic expression. For your own enjoyment, that’s probably enough.
If you are looking for a book that simply explains musical notation, but includes some of the more advanced symbols and concepts, I highly recommend How to Read Music by Roger Evans. It’s quite difficult to get hold of now, but it’s definitely worth looking at.
Preschoolers get iPhone music app that teaches them keyboard skills
June 10, 2010
You know how much kids of all ages love to experiment with new toys, and how they are often irresistibly drawn to shiny technology like the iPhone and iPad. Well, to ensure they’re learning a whole host of things — including basic music reading and keyboard skills — while they’re having fun, we have the Twinkle, Twinkle Little Star Preschool Storybook Piano app, launched today on the iTunes App Store.

Full of cute, colourful characters, musical notation and a keyboard, the app lets young kids begin to learn how to read music from a stave and play the keyboard using well-known nursery rhyme songs.
Key features:
- Watch the story unfold and hear the song being sung
- Press the start button and sing along
- Record and hear their own voice
- Select 7 different types of instruments and learn about the sounds they create
- Add animal sounds to the song
- Watch the piano keys light up one-by-one with the melody
- Follow the lighted piano keys to play the song
- Match the colorful music notes to the piano keys and play along
- Sing and read karaoke-style lyrics in English, French and Spanish
- Include their parents as they sing and read together
- Increase their vocabulary and language awareness
- Improve their auditory comprehension and listening skills
Available now priced $0.99 (59p). iTunes Link (Via)
If you’re looking for other resources, here are 10 recommended books to help your child learn to play piano and keyboard
ReBirth Roland emulator for iPhone/iPad: TB-303, TR-808, TR-909 in your palm
June 10, 2010
Propellerhead Software (probably best known for Reason) has announced the availability of a three-in-one synth emulator for Apple’s portable devices.

ReBirth faithfully recreates the TB-303, TR-808 and TR-909 units on screen, offering all the functionality you’d expect from the real things but at a fraction of the cost, and completely virtually.
Features include:
- 2 x TB-303 Bassline synths
- TR-808 Drum Machine
- TR-909 Drum Machine
- Pattern Controlled Filter
- Distortion unit
- Compressor
- Mixer
- 5 user mods
- Pattern sequencing
- Full automation
- Combine patterns to build songs
- Share songs with other ReBirth users
Go retro or create something completely new. The choice is yours and for the tiny sum of just £3.99.
Get more information or go to the iTunes Link for ReBirth.
Sony updates Acid Music Studio to version 8: consumer music making and mixing improves
June 10, 2010
Sony has announced that its consumer-oriented Acid Music Studio has just been upgraded to version 8, offering a range of new features aimed at the amateur and prosumer music enthusiast.

Equally of use to those wanting to control MIDI devices as well as those sampling and mixing audio sources, key features of the new version include:
- Audio and MIDI Mixing Console: The new Mixing Console provides an integrated view of all tracks and busses in your project with the appearance of a traditional hardware-based mixer. The look can be customized to provide you with the best view of even the most complex session. The new audio and MIDI Mixing Console has additional routing options, allowing for a more flexible and efficient studio recording environment.
- Zplane élastique Audio Timestretching and Pitch Shifting: Zplane élastique Pro technology allows users to perform dramatic time stretches and pitch-shifts of Beatmapped tracks while retaining maximum sound quality.
- Enhanced remixing tools: For remixing your favourite songs, only ACID Music Studio software has the Beatmapper tool. This feature automatically finds the tempo of a complete song, making it easy to remix songs with different beat structures. New markers in ACID Music Studio 8 allow you to Beatmap songs with varying tempos and time signatures.
- Cross-Track Event Drag and Drop: This new feature allows users to easily create mixes by simply cutting, copying, or pasting events across multiple tracks for faster editing.
As well as these features, there are some 3,000 high quality music loops plus the Studio Devil British Valve Custom guitar amp and TruePianos Amber Lite piano plug-in.
There’s also a social element going on, with the ability to upload creations directly to ACIDplanet.com from within the software.
PC only, not surprisingly, running on Windows XP, Vista or 7, and retailing from $64.95.
Mobeat Synthesizer launched for iPod, iPhone, iPad
June 10, 2010
We haven’t covered a lot of iPhone/iPod Touch apps recently, but with the recent launch of the iPad, and the possibilities that brings with it, we thought we’d start taking a keener interest again.

On that note, here’s the Mobeat Synthesizer, released yesterday on the iTunes Store.
It claims to be able to “create an almost infinite number of sounds” and has the following features:
- Dual Oscillator Module
- Fine Tune
- Waves Types, Square, Triangle, Sawtooh, Osc
- Glide Rate
- Octave Selector
- Scrollable Keys
- Modulation Module
- Resonance
- Envelope Generator
- Attack, Decay, Sustain, Release
- Filter
- Arpeggiator
A free, ‘lite’ version is available, though the full version is only £1.19 ($1.99) so it isn’t going to break the bank.
You can see a virtual demonstration of the app over at the Mobeat web site, or find Mobeat on iTunes.
The app was designed for the iPod Touch and iPhone, but it will also work on the iPad.


Mantaray iTar: Custom frame for iPad and mini controllers launched
June 10, 2010
If you’ve been looking at Apple’s new iPad, with its large touchscreen and ability to run a wide variety of existing and soon-to-be-released virtual synths, audio and music apps, then you may already think it’s a great portable composition or performance tool.
However, one designer has taken it a stage further by building the Mantaray iTar, a custom piece of hardware that allows the iPad and additional gear to be held securely in a frame that is worn somewhat like a guitar.
The easiest way to get an idea of what it is and what it does is to watch this ten-minute video. If you can handle the style it’s recorded in, it may well open your eyes to some possibilities.
I can’t imagine seeing this centre-stage any time soon, but you never know. The prototype is available now.




































